All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Girtablilu, Divine Chieftain

This authoritative, scorpion-bodied woman is bedecked with amulets and other regalia.

Divine Chieftain CR 14

Source Inner Sea Monster Codex pg. 39
XP 38,400
Girtablilu druid (desert druid) 10 (Pathfinder RPG Bestiary 3 130, Pathfinder RPG Advanced Player’s Guide 99)
N Large monstrous humanoid
Init +11; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +17

Defense

AC 30, touch 12, flat-footed 27 (+8 armor, +2 Dex, +1 dodge, +10 natural, –1 size)
hp 240 (20 HD; 10d8+10d10+140)
Fort +19, Ref +14, Will +21; +2 vs. gaze attacks and figment and pattern illusions
Immune blinding and dazzling effects

Offense

Speed 35 ft.
Melee +1 spear +23/+18/+13/+8 (2d6+10/×3), 2 claws +21 (1d6+3 plus grab), sting +21 (1d6+3 plus poison)
Ranged mwk sling +19/+14/+9/+4 (1d4+6) or +1 spear +19 (2d6+10/×3)
Space 10 ft., Reach 10 ft.
Special Attacks constrict (1d6+5), poison (DC 27), wild shape 4/day
Spell-Like Abilities (CL 10th; concentration +13)
1/day—summon nature’s ally V (1d3 giant scorpions)
Druid Spells Prepared (CL 10th; concentration +15)
5th—baleful polymorph (DC 20), commune with natureD, cure critical wounds, stoneskin
4th—dispel magic, freedom of movement, giant vermin, rusting graspD, scrying (DC 19)
3rd—cure moderate wounds, greater magic fang, meld into stoneD, protection from energy, stone shape
2nd—barkskin, bear’s strength, lesser restoration, owl’s wisdom, spider climb, stone callD, APG
1st—cure light wounds, expeditious excavationAPG, longstrider, magic fang, magic stoneD, pass without trace, speak with animals
0 (at will)—create water, guidance, mending, read magic
D Domain spell; Domain Ruins

Statistics

Str 22, Dex 14, Con 25, Int 12, Wis 20, Cha 16
Base Atk +17; CMB +24 (+28 grapple); CMD 38 (50 vs. trip)
Feats Dazzling Display, Deadly Stroke, Dodge, Improved Initiative, Improved Natural Armor, Multiattack, Persuasive, Shatter Defenses, Weapon Focus (claw, sting)
Skills Climb +12, Diplomacy +23, Intimidate +23, Knowledge (dungeoneering, engineering, geography, history, nature, religion) +11, Perception +22, Sense Motive +23, Stealth +17, Survival +20; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages Common, Druidic, Girtablilu, Kelish
SQ desert endurance, desert native +5, nature bond (Ruins domain), nature sense, sandwalker, scorpion empathy +20, shaded vision, undersized weapons, wild empathy +13
Combat Gear oils of make whole (3), wand of call lightning (13 charges); Other Gear +2 scorpion-hide breastplate (worth 5,350 gp), +1 spear, mwk sling, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, headband of mental prowess +2 (Wis, Cha), ring of protection +1, granite and diamond dust (1,000 gp)

Ecology

Environment warm deserts

Description

A divine chieftain wields absolute authority over her tribe. She embodies the girtablilus’ dedication to their selfappointed sacred duties: studied in history, an expert on lost ruins, a compassionate diplomat, and a fearsome warrior.

Creatures in "Girtablilu" Category

NameCR
Divine Chieftain14
Dune Strider11
Girtablilu8
Quick Striker12
Raging Sting9